Packet is a hardware-as-a-service vendor that provides dedicated servers on demand at very low cost. For me and my readers, Packet offers a solution to the problem of using cloud services to run complex network emulation scenarios that require hardware-level support for virtualization. Packet users may access powerful servers that empower them to perform activities they could not run on a normal personal computer.
In this post, I will describe the procedure to set up an on-demand bare metal server and to create and maintain persistent data storage for applications. I will describe a generic procedure that can be applied to any application and that works for users who access Packet services from a laptop computer running any of the common operating systems: Windows, Mac, and Linux. In a future post, I will describe how I run network emulation scenarios on a Packet server.